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So we worked on the size and shape of Rocket’s face, eyes and mask, Groot’s face as well as eyes, in addition to things like finding the right proportions between the size of the two characters, the proportions of their bodies, how they walked, all the walk cycles. There were also had some tweaks we wanted to do to their faces, especially their eyes, to get the best possible performances. So starting with those designs, we worked with Framestore and MPC, looking at live raccoons and trees, trying to bring the designs back into real life as much as possible. Marvel has a design team that creates all the characters and costumes they will use. SC: When I joined the movie, Marvel had already done some design work. We spent a lot of time making sure both these characters worked well with the rest of the Guardians and other actors in the movie, making sure their performances were good and that audience wouldn’t question them as just CG characters.ĭS: Describe your involvement with the visual development of these two characters. We all shared assets so both companies could have both characters in their shots. Framestore created Rocket and MPC created Groot. It was our biggest focus certainly as far as getting the storytelling right. But our main focus was creating Rocket and Groot, the completely digital characters that become two of the Guardians. As a sci-fi movie, you have many universes to create. Stephane Ceretti: Ninety-five percent of this film contains visual effects, so I was involved in many, many areas of the production. Leading the film’s Oscar-nominated visual effects work was Stephane Ceretti, known for his fantastic work on Thor: The Dark World, Cloud Atlas and Captain America: The First Avenger, who spoke about the challenges he and his teams faced delivering a believable and emotionally satisfying performance from two completely digital actors.ĭan Sarto: On this film, a science fiction adventure complete with strange new worlds, a host of space ships and large scale interplanetary battles as well as two completely digital characters, the amount of vfx work you supervised must have been immense. But what wasn’t expected was that central to the very heart of the Guardians eventual redemptive heroism was an unlikely team of two completely CG characters – a belligerent and irascible raccoon, Rocket, and a gangly, oversized tree stump, Groot.
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Audiences were introduced to five brand new characters, a dysfunctional group blasting across the galaxy alongside a seemingly dim-witted human, Peter Quill, played with suitably dim-witted charm by Chris Pratt.Īs expected, the five rabble-rousing misfits manage to stop fighting each other long enough to band together and save the day. As an action-packed science fiction adventure, Marvel’s Guardians of the Galaxy was the studio’s first cinematic foray outside the hugely successful Iron Man / Thor / Captain America / Avengers narrative universe.